On MCLA we got the opportunity to do more concept work and were given a lot of autonomy to create an immersive UI I'm proud of. My main contribution was coming up with the idea of the 3d in-world panels, pitching it to leads, and working with another UI artist to mock up and implement all the UI. I also concepted and helped implement checkpoint flare effects. Frequent updates to the map gave me experience with optimizing 3d and working with Maya. I learned about actionscript optimization through working with the HUD which had to be extremely efficient.
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